![]() ![]() They could implement some generic things, I guess, but then it would becone meaningless. It has no bearing on the story either way. How are they possibly guessing, in advance, all the things we've come up with? And everyone else? There's the background you can select, it should be sufficient. So the equivalency you just tried to draw doesn’t hold water.īut you don't know what he was doing until 5 minutes before, and there is no way given to make you tell or find out. ![]() I’ve never seen anybody in the first group insist that this absolutely needs to be included, while I have seen many people in the last absolutely insist that it should not have been. There are three groups here: people happy that it was included, people indifferent, and people upset by it. I would have gladly done so again, but it’s convenient that the middle man was cut out for me. Before I had to resort to ShadowKeeper for this sort stuff. But I certainly do not see any legitimacy in demanding it.īut I will say, nobody demanded this feature. ![]() I always found it hard to take Larian stories seriously when they themselves don't.Īnd I don't understand why anyone would ever want to change a character that's not even theirs in a way that makes a mockery of their story - and thinks that this should be explicitly implemented by the creators of said story. I guess we'll have to agree to disagree at this point.+1īeat me to it. I guess we'll have to agree to disagree at this point. But I certainly do not see any legitimacy in demanding it. I think it’s wonderfully refreshing that they aren’t going to try and force unnecessary restrictions for the sake of their vision if that’s not how a player wants to play.And I don't understand why anyone would ever want to change a character that's not even theirs in a way that makes a mockery of their story - and thinks that this should be explicitly implemented by the creators of said story. All respecing communicates to me is an acknowledgment that they understand some players won’t care as much as they do. For me, the extent to which Larian cares about their world and characters is clearly demonstrated by how much effort they exerted animating, rendering, writing, mo-capping, and developing these characters. This kind of comes up in single player most, anyway - as multiplayers wil have far less companion characters running around. Lastly, if someone wants to abuse that - all the power to them. What if I'm not a D&D veteran and I just want to see what the other things do? I can totally get that. But leaving it to the player isn't so bad here. Now, don t get me wrong - for my preferences, the narrative leads and I play within those bounds period. But staying the dark shadowy operative of Shar as a Selunite feels wrong, too. You can't really force than unto players you reached the midgame and suddenly you're a different class with a totally different playstyle. But if that *does* happen, I'd totally respec her into a Light Cleric dipped in Fighter. But let's say, storywise, she's converted to say, a Selunite. Let's say I'm having Shadowheart along as a cool Trickery Cleric/ Rogue combo. No, I think it's more there as way to hand players freedom, and also a safety net. I think it’s wonderfully refreshing that they aren’t going to try and force unnecessary restrictions for the sake of their vision if that’s not how a player wants to play. I won't stop playing the game or liking certain characters because of it. I actually care about the existence of such a message, it changes how I feel about the game and its characters. Being tired and exasperated by a feature which is completely optional, in no way encouraged, with no mechanical advantages is bizarre to me, though.That is because you do not understand that it makes a difference whether Larian implements that, thus sending that message that they do not care about their own creation to *everyone*, or if you mod the game for the same outcome but with no such message. ![]()
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